Wednesday 8 October 2014

DUX BELLORUM FANTASY part 1

I have been toying with the idea of using the DB rules with fantasy miniatures, I don't want to mess too much with the rules simply because they work! so these ideas will just reclassify units for example a noble rider can become an ogre . Also extra options and allies may be race specific. I decided to allocate fantasy race to the races in DB and not have special changes to them. A dwarf , human orc , elf will be basically the same. The 'image' of a race will come from the troop types allowed etc. Again this is just so that the rules are not messed with too much.

 To start there are three alignments for the races. This affects who can ally with who. The lists aren't complete but should give a general idea as to how things work if you want to create a new race. Hopefully I will do a list for each race eventually.

LAW: Palladins. High Elves. Angels
NEUTRAL:  Humans. wood elves. reptilemen. dwarves.
EVIL: Dark Knights. Dark Elves. Demons. Orcs. Undead. Beastmen

Law can only ally with Law. Neutral can ally with law, neutral or evil . Although not law and evil together. Evil can ally with neutral or evil.

This may mean strange combinations... Orcs and dwarves for instance! but perhaps they are chaos Dwarves , I'm sure any mix could be explained!

I plan to work in magic and wizards somehow.. again just by renaming current rules . This area may develop though. Magic items and spells are an important ingredient of fantasy!




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