Saturday 11 October 2014

DUX BELLORUM FANTASY magic items and spells

More lists! like the creature list these should just serve as samples and ideas. I'll keep adding when I think of new things so keep checking back to this post. Any suggestions just leave comments 

Magic items are very rare and so a warband can only have one and of course would be owned by the leader.

Items

bow of doom allows leader and companions to shoot as if armed with a bow 2pts
orb of farsight allows 1 LP to be reallocated after all LP's have been laid down once per game 1 pt
banner of courage allows 1 re roll of a bravery test once per game 2 pts
sword of champions adds +1 to die roll for a champions challenge. 2pts

 most armies get 2 spells for free chosen from this list. extra spells must be paid for. some races get different amounts according to their ability to cast magic.spells can only be used once per game, once it is cast the spell is forgotten. however spells can be bought more than once, for instance a necromancer could have the summon undead spell twice for free and buy it with points for a third time.Use at the start of a turn.

Spells
summon undead  creates 1 unit of zombies (levied troops) within  2BW of the wizard 2pts
summon swarm creates 1 stampede within 2BW of the wizard  2pts
summon light/shadow/ghost spirits   creates 1 war dogs within 2 bw of the wizard 3pts
translocation  swaps position of one friendly unit within 2 BW of the wizard with an enemy unit
                        that is within 2BW of the friendly unit to be moved  2pts
fireball  a ball of fire that acts exactly like a shot from a warmachine  2pts
dispell a spell to counter enemy spells  automatically stops an enemy spell 2 pts
confusion spell enemy unit within 4BW of the wizard must pass a bravery test or not be able to do       
                          anything for a turn 2pts
bravery spell  cast on a friendly unit it will automatically pass its next bravery test 2pts
Landslide spell one piece of terrain within 3bw of the wizard may be moved 3BW in any direction 2pts





 

Friday 10 October 2014

DUX BELLORUM FANTASY creature ally list

This is a list of the fantasy creatures that any army may choose to spend ally points on. I guess this could go on for ever and will constantly be added too. It should be easy to create your own and these will be samples to use as a guide. This should allow any fantasy creature you wish to be added to your army.


dragon  ( cataphract) @ 6 pts
wyvern (noble rider) @ 5 pts
hydra (noble rider) @ 5 pts
manticore (noble rider) @ 5 pts
giant ( caraphract) @ 6pts
pixies (stampede) @ 2pts
angelic host (monks) @ 3 pts
demonic host (monks) @ 3 pts
penguins of doom ( wardogs) @ 3pts
9 adventurers of various heights (inc wizard-1 free spell) (noble warrior) @ 6 pts
9 ghostly riders in black (imposing noble riders) @ 6 pts





DUX BELLORUM FANTASY dark elf army list

Here is my list for the Dark Elves, worshippers of the Shadow

aggressor rating 0
leadership points 6-10

1       mounted companions with leader @ 5pts
0-1   death knights  (noble riders) @ 5pts
0-1   Fallen ones  ( cataphract) @ 6 pts
0-1   harpy (noble rider) @ 5pts
0-2  mtd shadowhelm (ordinary riders) @ 3 pts
0-2  shadowhelm (noble shieldwall superior infantry) @ 5pts
0-6  dark guard  (ordinary shieldwall) @ 3pts
0-2  archers (bow) @ 3 pts
0-2  mtd scouts ( mtd skirmisher javelins) @ 2pts
0-2 scouts ( foot skirmishers (javelin or bow) @1 pt
0-1 Wytches ( fanatics) @ 5pts
0-1 rabid hounds (war dogs) @ 3 pts
0-1 Spirit of the dark ( stampede) @ 2pts

allies up to 6 pts
2 pieces of terrain when defending
0-3 strategies and tactics : ambush, assassination, champions challenge,dismount, experienced warlord, fanatics,mead, imposing horsemen, javelin, stampede, swift deployment , veterans, war dogs

wizards may choose 2 spells for free any extra must be paid for with points

DUX BELLORUM FANTASY high elf army list

Here is my list for the High elves. Noble supporters of the gods of light

aggressor rating 0
leadership points 6-10

1       mounted companions with leader @ 5pts
0-1   shining helms  (noble riders) @ 5pts
0-1   war eagle (noble rider) @ 5pts
0-1   firstborn  ( cataphract) @ 6 pts
0-2  mtd knights (ordinary riders) @ 3 pts
0-2  knights (noble shieldwall superior infantry) @ 5pts
0-6  city guard  (ordinary shieldwall) @ 3pts
0-2  archers (bow) @ 3 pts
0-2  mtd scouts ( mtd skirmisher javelins) @ 2pts
0-2 scouts ( foot skirmishers (javelin or bow) @1 pt
0-1 Spirit of light ( stampede) @ 2pts

allies up to 6 pts
2 pieces of terrain when defending
0-3 strategies and tactics : champions challenge,dismount, experienced warlord, imposing horsemen, javelins, loyal, stampede, swift deployment , veterans
wizards may chose 2 spells for free extra spells must be paid for with points

DUX BELLORUM FANTASY beastman army list

This list covers any mammal humanoids from goats to killer rabbits

Aggressor rating +5
leadership points 6-10

1  foot companion with leader @ 5 pts
0-4 Beastmen (noble warriors) @ 5pts
0-1 minotaur ( noble rider) @ 5pts
0-9 herd ( ordinary warriors) @ 3pts
0-2 herd archers ( foot skirmishers (javelin or bow) @ 1 pt
 0-1 critter swarm (stampede) @ 2pts
0-2 rabid hounds ( wardogs) @ 3 pts

special rules
allies up to 6 pts
foot companions must be beastmen warriors
1 piece of terrain when defending
0-3 strategies and tactics: ambush, assassination, champions challenge, experienced warlord, javelins, stampede, veterans, war dogs,
wizards may choose 2 spell for free others must be paid for with points

DUX BELLORUM FANTASY human army list

This list covers all tribes and types of humans.. from viking warbands to rennaisance city guard. try to keep the army in theme. for instance a primative tribe would be unlikely to have a warmachine but a empire patrol may have a cannon . I guess as long as it can be explained then anything goes!

aggressor rating +3
leadership pts 6-10

1 foot or mtd companion with leader @ 5pts
0-3 champions/ mtd champions/ ogre ( noble warriors/shieldwall/ nobleriders) @ 5 pts
0-6 foot soldiers ( ordinary warriors/shieldwall) @3 pts
0-2 archer/handguns/xbowmen (bow) @ 3pts
0-2 scouts (foot skirmisher javelin or bow) @ 1pt
0-1 warmachine @ 5pts

special rules
allies up to 6 pts
an army must be shieldwall or warrior. not mixed. foot companions must match
2 pieces of terrain when defending
0-3 strategies and tactics: ambush, assassination, champions challenge, chariots, dismount, experienced warlord, fanatics, hurled weapons, imposing horsemen, javelins, levied troops, loyal, mead, monks, stampede, swift deployment, veterans, wardogs
wizards may choose 2 spells for free extra spells must be paid for with points.



DUX BELLORUM FANTASY reptilemen army list

This list covers any cold blooded humanoids; lizards, dinosaurs , giant frogs etc

Aggressor rating +5
leadership points 6-10

1  foot companion with leader @ 5 pts
0-4 lizardmen (noble warriors) @ 5pts
0-1 troglodyte ( noble rider) @ 5pts
0-3 Geckos ( ordinary warriors) @ 3pts
0-4 Gecko archers ( foot skirmishers (javelin or bow) @ 1 pt
 0-1 snake/reptile swarm (stampede) @ 2pts
0-2 raptors ( wardogs) @ 3 pts

special rules
allies up to 6 pts
foot companions must be lizard warriors
1 piece of terrain when defending
0-3 strategies and tactics: ambush, champions challenge, experienced warlord, javelins, levied troops(human slaves) loyal, stampede, veterans, war dogs,
wizards may choose 1 spell for free others must be paid for with points