Here is my list for the Palladins of Light, a lawful order of knights sworn to destroy all darkness
aggressor rating 0
leadership points 6-10
1 mounted companions with leader @ 5pts
0-1 knights (noble riders) @ 5pts
0-1 Palladins ( cataphract) @ 6 pts
0-2 mtd men at arms (ordinary riders) @ 3 pts
0-2 men at arms (noble shieldwall superior infantry) @ 5pts
0-6 guardsmen (ordinary shieldwall) @ 3pts
0-2 archers (bow) @ 3 pts
0-2 mtd squires ( mtd skirmisher javelins) @ 2pts
0-2 squires ( foot skirmishers (javelin or bow) @1 pt
0-1 brethren (monks) @ 3pts
0-1 zealots ( fanatics) @ 5pts
0-1 elementals (war dogs) @ 3 pts
0-1 Spirit of light ( stampede) @ 2pts
allies up to 6 pts
2 pieces of terrain when defending
0-3 strategies and tactics : champions challenge,dismount, experienced warlord, fanatics, imposing horsemen, javelins, loyal, monks, stampede, swift deployment , veterans, war dogs
Palladins will use magic items but refuse to trust wizards so do not have spells. however the priestly advisor to the general can dispell any enemy spells with prayer on a 5+ (d6)
No comments:
Post a Comment