This list covers all tribes and types of humans.. from viking warbands to rennaisance city guard. try to keep the army in theme. for instance a primative tribe would be unlikely to have a warmachine but a empire patrol may have a cannon . I guess as long as it can be explained then anything goes!
aggressor rating +3
leadership pts 6-10
1 foot or mtd companion with leader @ 5pts
0-3 champions/ mtd champions/ ogre ( noble warriors/shieldwall/ nobleriders) @ 5 pts
0-6 foot soldiers ( ordinary warriors/shieldwall) @3 pts
0-2 archer/handguns/xbowmen (bow) @ 3pts
0-2 scouts (foot skirmisher javelin or bow) @ 1pt
0-1 warmachine @ 5pts
special rules
allies up to 6 pts
an army must be shieldwall or warrior. not mixed. foot companions must match
2 pieces of terrain when defending
0-3 strategies and tactics: ambush, assassination, champions challenge, chariots, dismount, experienced warlord, fanatics, hurled weapons, imposing horsemen, javelins, levied troops, loyal, mead, monks, stampede, swift deployment, veterans, wardogs
wizards may choose 2 spells for free extra spells must be paid for with points.
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